Four-player VR esports attraction with treadmill-style motion platforms. Players walk or run in place to move through team-based competitive games. Includes staging area, queuing app, and gameplay video capture. Supports 16 plays per hour with one attendant.
Omni Arena is Virtuix’s four-player VR esports attraction built around the Omni motion platform. Players wear HTC Vive Focus 3 headsets and walk or run in place on treadmill-style devices to move through virtual environments. The physical motion requirement makes this a more active VR experience than controller-only gameplay.
The attraction includes four Omni units, a staging area with seating and screens, and a queuing app with text messaging. Each session runs 15 minutes: a pre-game show, 7 minutes of gameplay, and a post-game wrap. Virtuix records gameplay videos for social sharing, branded with your venue’s logo. The built-in flow supports 16 plays per hour with one attendant.
Omni Arena offers eight games from the Omniverse collection. Four are team-based competitive titles designed for group play and repeat visitation. Virtuix runs weekly and monthly leaderboard tournaments with a prize pool — top three players split $700 each week, and monthly winners compete for larger payouts. You can view live leaderboards at arena.virtuix.com.
The video capture system drives email registration for roughly 70 percent of players. That gives operators a marketing list. Some operators charge $12 to $18 per play. The footprint is 375 square feet.
This suits family entertainment centers, arcades, and venues with competitive gaming audiences. The physical motion and esports format differentiate it from seated or standing VR attractions.
| Dimensions | 264 × 204 in |
|---|---|
| Manufacturer | Virtuix |
| Footprint | 375 Square Feet |
| Multiplayer | 4 Players |
| Throughput | 16 plays per hour |
| Average Game Length | 7 min |
| Total Experience Length | 15 min |
| Average Price per Play | $12-15 |
| Play Type | Multiplayer, Co-op and PVP |
| Ideal Player Profile | Competitive, Family, Teenager |
| Target Age Group | Dec-35 |
| Headset | HTC Vive Focus 3 |
| Motion Simulator | N/A |
| Environmental Effects | None |
| Year Introduced | 2019 |
| Attendant Required | Yes |
| Who Supports Product in USA | Virtuix |
| Spectator Experience | 1 |

