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QBIX

QBIX is a 6-player headset-free XR attraction that projects interactive 3D scenes across 270 degrees of wall space. Players use tracked controllers to shoot targets in 5-to-8-minute sessions. The system runs unattended in a 13×13-foot space and includes a motion floor and wind effects.

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Description

QBIX is a 6-player headset-free XR attraction from Inowize that projects interactive 3D scenes across 270 degrees of wall space in a 13×13-foot enclosure. Players track and shoot targets using handheld controllers tracked by VIVE Lighthouse sensors. Each player gets a color-coded crosshair so they know where they’re aiming. The system includes a motion floor and wind effects.

The setup is unattended. Guests swipe a card at a kiosk to select and start their game, then enter the space. Sessions run 5 to 8 minutes. The projection covers enough of the human peripheral field of view (220 degrees) to create a sense of immersion without headsets.

QBIX fits operators running family entertainment centers, arcades, and indoor attractions who want multiplayer group experiences but prefer to avoid headset hygiene, cable management, and hardware reliability issues. The 169-square-foot footprint is compact for a 6-player attraction. The unattended operation model reduces staffing requirements.

Inowize launched QBIX at IAAPA 2022. The company is based in Romania.

Additional information

Dimensions 13 × 13 in
Manufacturer

Inowize, Romania

Footprint

169 sq ft

Multiplayer

6 players

Total Experience Length

5-8 mins

Ideal Player Profile

all

Headset

None

Motion Simulator

N/A

Environmental Effects

N/A

Year Introduced

2022

Attendant Required

No

Width

13 ft

Depth

13 ft

Review from Bob Cooney's 2022/2023 VR Arcade Game Buyer's Guide:

QBIX

While it’s not VR, I must mention the newest product, QBIX from Inowize. It’s an unattended 6-player immersive attraction in a compact 13x13-foot space. Players pay and select their game at a kiosk, then enter the space with controllers tracked by VIVE Lighthouse trackers. There, 270° of three-dimensional interactive scenes are projected on the walls. From this perspective, they’re trying to recreate the immersion of VR without the headsets.

Since the human peripheral vision is 220°, the immersion will probably be decent. Players must shoot targets that appear on the screen. Each player will have a different color crosshair, so they know where they are aiming. It’s like Triotech’s XD theater but players stand and may move freely.

Inowize integrates environmental haptics into the experiences. A motion floor and wind add to the immersion. They are launching one game at IAAPA and will add another soon. Considering the challenges the industry has faced with headset reliability and cable supply chain, I expect this product will capture the attention of operators looking for something different, but less bleeding edge.

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