Sega’s coin-operated VR rail shooter with an integrated gun-headset design. Five missions, continue feature, family-friendly mode, and unattended operation for arcades and FECs.
VR Agent is Sega’s coin-operated VR shooting cabinet. It’s a rail shooter—think Time Crisis in VR—built for unattended operation in arcades and family entertainment centers.
The hardware innovation is the integrated gun-headset. The VR headset mounts directly to the gun controller, so players aim by looking. This eliminates cable tangling, simplifies onboarding, and reduces failure points. Players lift the gun to start, and it auto-lifts at the end of each session for fast turnover.
The game is a five-mission campaign. Players work through four escalating missions before a final boss level. Weapon variety keeps the loop interesting, and the difficulty curve is designed for accessibility—easy to start, hard to master. A continue feature lets players pay to pick up where they left off, which drives deeper engagement and repeat revenue.
Content comes in two modes. Standard mode features realistic human enemies. Robot Mode replaces them with androids for family-friendly venues. Either way, it’s less intense than most zombie shooters.
The cabinet runs on two 50-inch vertical screens—one for each player station when linked, or dual spectator displays in single-cab mode. LED edge lighting and an illuminated header make it visible on the floor. Up to two cabinets link for co-op play.
Game length averages 4.5 minutes per credit. Total play time across all missions is 23 minutes if a player continues through to the end. Footprint is 91.5 square feet per cabinet.
VR Agent launched in November 2021. It’s developed by 3MindWave and distributed by Sega Amusements International. US operators work with Sega directly for support.
| Manufacturer | Sega, Chicago & London |
|---|---|
| Footprint | 91.5 sq ft |
| Multiplayer | 2 player |
| Average Game Length | 4.5 Minutes |
| Total Experience Length | 23 Minutes |
| Average Price per Play | $6 |
| Play Type | Co-op |
| Ideal Player Profile | all |
| Target Age Group | Teens, Young adults and Adults |
| Motion Simulator | N/A |
| Environmental Effects | N/A |
| Year Introduced | Nov-21 |
| Attendant Required | No |
| Who Supports Product in USA | Sega Amusements International Ltd |
| Spectator Experience | Yes – Two 50" vertical screens for spectators to enjoy the fun |

