
Viverse and Wevr present the world’s first free-roam, location-based XR adaptation of The Little Prince, a groundbreaking project that redefines immersive storytelling. This innovative experience invites you to step beyond traditional viewing and actively explore Antoine de Saint-Exupéry’s beloved tale in a fully physical virtual space.
Key features include:
This collaboration between Viverse and Wevr marks a significant milestone in XR entertainment, offering an unprecedented way for families and friends to engage together with a classic literary masterpiece.
The Little Prince, written by Antoine de Saint-Exupéry, is a story that can be enjoyed by people of all ages and cultures. It combines simple storytelling with deep philosophical ideas. The plot follows a Pilot who finds himself lost in the Sahara desert and encounters a mysterious young boy known as the Little Prince. Through the Prince’s journeys to various small planets, important lessons about life, love, and human nature are revealed.
Several key characters play a significant role in adding emotional depth to the story:
These characters are not just mere figures in the story; they serve as vehicles for exploring themes like innocence, loss, responsibility, and imagination. The philosophical depth of the narrative encourages readers to contemplate their own beliefs and connections with others. Each time one reads The Little Prince, new meanings emerge—whether it’s understanding feelings of loneliness or finding beauty in ordinary things—making it resonate across different generations.
The universal messages conveyed in this tale promote empathy and curiosity—qualities that continue to hold significance regardless of advancements in technology or shifts in culture. This enduring appeal provides an ideal groundwork for creating an immersive XR adaptation that vividly brings these iconic characters and themes to life.
Wevr is a leader in creative technology, specializing in immersive spatial experiences that push the boundaries of virtual reality. They are experts in creating worlds where users don’t just watch but actively participate. This made them the perfect partner to bring The Little Prince into an XR format that feels both personal and vast.
HTC VIVERSE, led by chair Cher Wang, played a crucial role in starting this project. Cher Wang’s vision was clear: to change how stories like The Little Prince are experienced by combining advanced technology with beloved literature. Her dedication sparked collaboration between HTC’s XR hardware innovations and Wevr’s storytelling skills.
Neville Spiteri, CEO of Wevr, shares their approach:
“Wevr has long believed that VR’s killer app is interactive storytelling—embodied, social experiences that fully transport you.”
“With this project, we leaned into the power of VR and set out to create a profound sense of presence as friends and families journey together through the magical, deeply meaningful world of The Little Prince.”
The creative director, Alberto Vittadello, brings a personal touch to the adaptation. A lifelong fan of the book, Alberto still treasures a well-worn copy given to him by his mother at age ten. His understanding of how The Little Prince grows with its readers influenced the design philosophy—ensuring each scene resonates on multiple levels and invites contemplation beyond surface storytelling. This combination of personal passion and professional expertise grounds the XR experience in authenticity and emotional depth.
The collaboration between Viverse and Wevr presents the world’s first free-roam, location-based XR adaptation of The Little Prince. This technology breaks traditional VR boundaries by allowing you to physically move within expansive virtual spaces. Unlike stationary VR setups, the free-roam XR technology tracks your real-world movements, translating them seamlessly into the digital environment. This creates an unparalleled sense of presence and immersion.
This approach transforms passive viewing into an active adventure. You don’t just watch The Little Prince; you step inside it. The immersive spatial experiences foster deeper emotional connections as you encounter beloved characters and settings in a tangible, shared reality.
The Little Prince XR experience redefines virtual reality storytelling by shifting away from conventional game or film formats. Rather than passively consuming a story, you step into a living pop-up book style adventure where the world unfolds around you. This approach to interactive storytelling VR invites you to physically engage with the narrative, making each moment tactile and memorable.
This form of narrative adventure in VR emphasizes presence, emotion, and social connection. It invites friends and families to share the wonder of classic literature through active participation rather than observation, creating a new paradigm for storytelling in virtual spaces.
The groundbreaking XR adaptation of The Little Prince is available through a strategic partnership with NTT Docomo. This collaboration brings the immersive experience to Hokkaido, Japan, positioning it as an innovative, family-friendly entertainment option that invites active participation rather than passive viewing.
Key venues hosting the attraction include:
Visitors wear lightweight untethered XR headsets to physically roam through 16 meticulously crafted scenes. The ability to move freely within these venues transforms each visit into a shared adventure, connecting generations through the story’s timeless themes. The choice of diverse locations ensures that The Little Prince XR attraction reaches broad audiences while fitting seamlessly into places where families already gather for entertainment and bonding.
Wevr’s expertise in immersive storytelling is showcased not only through Viverse and Wevr presents world’s first free-roam, location-based XR adaptation of The Little Prince but also in their earlier project, Terracotta Warriors: Secrets of the First Emperor’s Mausoleum VR experience. This groundbreaking work allowed visitors to explore the sealed chambers of Emperor Qin Shi Huang’s mausoleum with unprecedented realism.
These projects mark significant advancements in how virtual reality can be used for cultural storytelling and educational entertainment, pushing the boundaries beyond traditional VR content into fully embodied narrative adventures.
The success of The Little Prince XR experience signals a shift in how you can engage with classic stories in XR. This technology opens doors to immersive adaptations of other beloved literary works, enabling you to step inside narratives that were once confined to pages or screens.
These technologies promise not only richer storytelling but also new social dimensions. You could explore literary worlds alongside friends or family members, sharing discoveries in real-time.
Exploring classic stories in XR moves beyond passive consumption into active participation. It transforms literature into an experiential journey where narrative depth meets cutting-edge innovation.
The Little Prince free-roam, location-based XR experience by Viverse and Wevr is setting a new standard in interactive storytelling. This immersive VR adaptation of classic literature invites you to step beyond passive observation and become part of the narrative. By blending cutting-edge technology with a timeless story, it creates a shared space where families can engage emotionally and physically.
Key reasons to explore this groundbreaking experience:
You are encouraged to embrace this new form of family entertainment, one that bridges the cherished past of The Little Prince with the limitless future of virtual reality storytelling. Step into this world—where imagination and innovation converge.

