Free-roam storytelling VR with high throughput: Bear My Soul immerses 2 to 6 participants in a 15-minute journey through an animist dream world where interaction with spirits creates transformation. With its sensory depth and cultural appeal, it delivers strong replay value and helps venues attract and retain diverse audiences.
Bear My Soul is a free-roam, multi-user storytelling VR experience created by Small Creative. It transports participants into a spiritual, dream-like realm inspired by the animist myths of the Great North. In this realm, guests connect with spirits of plants, animals, rivers, and other beings through gaze, touch, and voice vibration. The experience explores metamorphosis and inner transformation in a deeply poetic way.
Each session lasts about 15 to 16 minutes and supports 2 to 6 participants in a minimum play area of roughly 50 m² (for example, a 6×8 meter footprint). The experience is suitable for audiences aged 10 and up, and is available in multiple languages including English and French. Its audience ranges from cultural tourists and art lovers to families and those seeking reflective immersive storytelling.
What makes Bear My Soul stand out is its sensory interaction and atmosphere. Rather than following a traditional linear plot, the narrative emerges organically through participant engagement with spirits and environments. Guests experience immersive soundscapes, visual resonance, and spatial design that respond to their presence, creating a sense of personal discovery. Because interactions vary from session to session, the replay value is high. Sessions are also short enough to enable venues to schedule many groups daily, ensuring a continuous flow of guests.
For operators, Bear My Soul offers both efficiency and distinction. Its modest space requirements make it accessible to smaller venues while still delivering a premium cultural experience. The combination of short session time, group play, and emotionally resonant storytelling supports high throughput, premium pricing, and repeat visitation. It differentiates venues by providing a unique blend of art, myth, and immersive technology that appeals to a broad audience.
Graphics | Standalone |
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Experience Type | Storytelling, Art/Museum, Good For Kids |
VR/AR Headset | VIVE Focus |
Solution Type | Software Only |
Size | 6×9, 7.5×7.5 |
Max Users in Min Space | 6 |
Experience Length | 15 |
Genre | Interactive and sensory fiction |