Hotel Dracula is a thrilling, immersive VR adventure designed for operators who want to attract thrill-seekers and horror enthusiasts while maximizing throughput and profitability. Combining spine-chilling storytelling with interactive gameplay, Hotel Dracula delivers a memorable, social experience that keeps visitors returning—and revenues flowing.
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Hotel Dracula plunges visitors into a spine-tingling VR narrative set within the eerie confines of Count Dracula’s haunted hotel. Ideal for location-based entertainment venues aiming to engage teens, adults, and thrill-seekers alike, this richly detailed, immersive horror adventure combines intense storytelling, atmospheric visuals, and cooperative gameplay into an unforgettable visitor experience.
Guests step into the shoes of brave adventurers investigating the mysterious disappearance of guests at the infamous Hotel Dracula. As they explore its haunting corridors and hidden chambers, participants must cooperate to solve puzzles, evade supernatural dangers, and uncover the hotel’s dark secrets—if they dare.
Powered by the XRoam platform, Hotel Dracula offers operators seamless setup, easy device management, and outstanding visitor throughput. Its robust, hardware-agnostic design supports popular VR headsets (HTC, Pico), with built-in analytics providing detailed insights into operational performance and visitor engagement.
Operators benefit from Hotel Dracula’s proven popularity, high repeatability, and broad demographic appeal, ensuring consistent foot traffic and increased revenue potential. Whether you’re looking to amplify your venue’s horror-themed offerings or attract a thrill-seeking audience, Hotel Dracula provides a compelling VR experience guaranteed to captivate visitors and boost profitability.
Experience Type: Immersive, multi-user VR horror adventure
Recommended Audience: Teens, adults, horror and thrill-seeking audiences
Throughput: High-volume capacity (up to thousands of daily visitors)
Hardware Compatibility: HTC Vive, Pico
Operational Simplicity: Effortless setup and management via XRoam platform
Thematic Appeal: Classic Dracula-inspired narrative with modern twists
Social: Cooperative puzzles and challenges encourage interaction
Demographic Appeal: Broad appeal among thrill-seekers and horror fans
Analytics & Insights: Real-time performance and engagement tracking
Repeatability: Rich storyline encourages multiple visits
Manufacturer | Univrse |
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Footprint | 117m2 (including onboarding area) |
Number of Players | 20-30 participants |
Average Game Length | 25 minutes |
Target Age Group | 12-77 years |
Onboarding Time | 15 seconds |
Experience Type | Horror, Art/Museum |
Graphics | Standalone |
Solution Type | Software Only |
Size | 10Ă—10 |
VR Headset | Pico 4, VIVE Focus |