XRoam is a free-roam VR platform for operators running high-volume walk-through experiences. Built by Univrse, it handles content deployment, device management, and session operations for standalone VR venues.
XRoam is a free-roam VR platform built by Univrse for operators running high-throughput walk-through experiences. It handles content deployment, device management, and venue operations through a single software stack.
The platform runs on standalone VR headsets — HTC Vive Focus 3 and Pico Neo 4 — and supports spaces from 100 square meters up to 1,000 square meters. Venues can accommodate 10 to 20 simultaneous users per 100 square meters. Univrse reports that XRoam venues have handled up to 5,000 visitors per day.
XRoam uses a Unity SDK that allows content developers to build and test experiences without custom engine work. Univrse states that prototypes can be functional within a day, and venues can be operational within a week of receiving hardware.
The platform includes four operator-facing tools. Experience Manager handles venue setup, device pairing, and session control. The Scanner App pairs users to headsets via QR codes. The Analytics Dashboard tracks session data and user engagement in real time. Visitor Experience Tools include photo-realistic avatars, automated video capture, and kiosk interfaces for guest onboarding.
XRoam supports accessibility features including wheelchair mode and AR tablet integration for guests who cannot wear headsets.
Experience length on the platform typically runs 7 to 15 minutes per session. The platform is hardware-agnostic within the standalone VR category and works with multiple headset models from HTC and Pico.
Univrse reports that XRoam has powered over 3 million visitor experiences across 27 venues since 2022. Notable clients include FC Barcelona, Tomorrowland, and Layers of Reality. The platform is used in entertainment venues, exhibitions, brand activations, and educational institutions.
| Manufacturer | Univrse |
|---|---|
| Footprint | 100–1,000 square meters |
| Number of Players | 10–20 simultaneous users per 100 square meters |
| Average Game Length | 7–15 minutes |
| Target Age Group | 6-77 |
| Headset | HTC Vive Focus 3, Pico Neo 4 |
| Experience Type | Art/Museum, Education, Fantasy, Good For Kids, Horror |
| Graphics | Standalone |
| Size | 10×10 |
| VR/AR Headset | PICO 4, VIVE Focus |
| Solution Type | Software Only |
| Total Capacity | Up to 5,000 visitors per day |
| Accessibility | Wheelchair mode, AR tablet support |
| Notable Clients | FC Barcelona, Tomorrowland, Layers of Reality |
| Use Cases | Entertainment venues, exhibitions, brand activations, educational institutions |

