Hotel Dracula is a free-roam VR horror narrative for 20 to 30 simultaneous visitors. Set in Count Dracula’s hotel, visitors cooperate to solve puzzles and uncover the hotel’s secrets across a 25-minute session. Available on XRoam.
Hotel Dracula is a free-roam VR narrative set in Count Dracula’s haunted hotel. Visitors investigate the disappearance of hotel guests, exploring corridors and chambers to solve puzzles, evade supernatural threats, and uncover the hotel’s secrets. The experience runs on the XRoam platform.
Participants move through the hotel environment cooperatively, working together to progress through the narrative. The experience supports 20 to 30 simultaneous visitors across a 117-square-meter space including onboarding area. Sessions run 25 minutes with a 15-second onboarding process.
The experience runs on PICO 4 and VIVE Focus headsets in standalone mode. XRoam provides device management and operational analytics. The platform tracks visitor engagement and session performance. Available on XRoam, which operators can run unattended.
Hotel Dracula targets visitors aged 12 to 77. The horror narrative and cooperative puzzle mechanics suit theme parks, immersive entertainment venues, and visitor attractions seeking story-driven content for teen and adult audiences.
| Manufacturer | Univrse |
|---|---|
| Footprint | 117m2 (including onboarding area) |
| Number of Players | 20-30 |
| Average Game Length | 25 minutes |
| Target Age Group | 12-77 years |
| Onboarding Time | 15 seconds |
| Experience Type | Storytelling, Horror |
| Graphics | Standalone |
| Solution Type | Software Only |
| Size | 10×10 |
| VR/AR Headset | PICO 4, VIVE Focus |

