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From Concept to Consumer

The LBEXR Ecosystem Map

Every company on this map is a LEXRA member. The map covers the four layers of location-based entertainment (LBE): capital; creation and distribution; enablement; and audience engagement; and the 16 roles companies play, from funding VR attractions to operating the venues that run them.

Layer

Capital

Capital

Investor

2 members

Funds the industry’s development and growth: venue investments, tech startups, and stakes in larger entertainment chains.

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Layer

Creation & Distribution

The Content Pipeline

Creation & Distribution

IP & Brand

1 member

Owns the storytelling IP or consumer brand behind experiences: movie studios, streamers, sports leagues.

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Creation & Distribution

Producer

3 members

Funds and directs the development of experiences, working with developers to bring new concepts to life.

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Creation & Distribution

Developer

25 members

The technical creators who build the games and experiences.

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Creation & Distribution

Distributor

6 members

The content channel: bringing creators’ titles into locations and supplying operators with experiences.

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Creation & Distribution

Turnkey Attraction

18 members

Complete, ready-to-run attractions that install inside an existing venue — a new revenue center for FECs, arcades, and escape rooms.

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Creation & Distribution

Turnkey Business

7 members

The whole package: brand, storefront format, and full operating stack, for buyers entering the industry.

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Layer

Enablement

The Glue

Enablement

VR Infrastructure

6 members

The essential hardware and physical tech: headsets, tracking, motion capture, networking, arena construction.

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Enablement

Platform

5 members

Software that runs the operation: experience launchers and operations systems, sold directly to operators.

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Enablement

Services

12 members

Professional support across the venue lifecycle: systems integration, installation, maintenance, staff training, and consulting.

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Enablement

Peripherals

3 members

Specialized add-on hardware — haptics, wind, heat, scent, motion — that deepens immersion.

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Enablement

Creator Tools

6 members

Software and tech for the people building experiences: engines, creation platforms, and middleware for creators and developers.

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Enablement

Academia

2 members

The talent pipeline: universities, colleges, and research labs educating the industry’s next generation and advancing the field through academic research.

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Layer

Audience Engagement

The Retail Layer

Audience Engagement

Location

0 members

Controls the physical real estate — malls, theme parks, resorts — where experiences live.

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Audience Engagement

Operator

43 members

Runs venues open to the public, from dedicated VR arenas to mobile and touring operations.

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Audience Engagement

Ticketing

2 members

The booking and ticketing layer: the direct financial relationship with the audience.

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THE ASSOCIATION

LEXRA is the trade association for the location-based entertainment industry. Every company on this map is a member, and membership is how a company gets on it.

Join LEXRA

Frequently asked questions

What is the LBXR Ecosystem Map?

The LBXR Ecosystem Map shows how the location-based entertainment (LBE) industry fits together. It covers 16 roles across four layers: capital, creation and distribution, enablement, and audience engagement. Under each role sit the LEXRA member companies active in it.

What is location-based entertainment?

Location-based entertainment is entertainment people visit rather than play at home: family entertainment centers, arcades, museums, theme parks, and dedicated venues. This map covers the immersive slice of LBE, where VR attractions, free-roam arenas, and augmented and mixed reality experiences drive the visit.

What roles make up the LBE industry?

Fifteen. Capital funds the industry. Creation and distribution covers the companies that make and move content, from IP and brand owners to producers, developers, distributors, and turnkey suppliers. Enablement supplies the tech stack, from headsets and platforms to peripherals and creator tools. Audience engagement covers the locations, operators, and ticketing that reach the public. A company holds every role it earns, so many members appear under more than one.

What is a VR attraction?

A VR attraction is a commercial VR experience or system built for public venues such as arcades, FECs, museums, and theme parks. It differs from home VR in being designed for repeat multi-guest use, staffed operation, and revenue per session.

What does XR mean?

XR stands for extended reality, the umbrella term for virtual, augmented, and mixed reality. LEXRA covers all three because location-based experiences span them: VR arenas and attractions, AR overlays in museums and theme parks, and MR experiences that blend digital content with the physical space. More terms are defined in the glossary.

Investor
Funds the industry’s development and growth: venue investments, tech startups, and stakes in larger entertainment chains.
LEXRA members in this space
IP & Brand
Owns the storytelling IP or consumer brand behind experiences: movie studios, streamers, sports leagues.
LEXRA members in this space
Producer
Funds and directs the development of experiences, working with developers to bring new concepts to life.
LEXRA members in this space
Developer
The technical creators who build the games and experiences.
LEXRA members in this space
Distributor
The content channel: bringing creators’ titles into locations and supplying operators with experiences.
LEXRA members in this space
Turnkey Attraction
Complete, ready-to-run attractions that install inside an existing venue — a new revenue center for FECs, arcades, and escape rooms.
LEXRA members in this space
Turnkey Business
The whole package: brand, storefront format, and full operating stack, for buyers entering the industry.
LEXRA members in this space
VR Infrastructure
The essential hardware and physical tech: headsets, tracking, motion capture, networking, arena construction.
LEXRA members in this space
Platform
Software that runs the operation: experience launchers and operations systems, sold directly to operators.
LEXRA members in this space
Services
Professional support across the venue lifecycle: systems integration, installation, maintenance, staff training, and consulting.
LEXRA members in this space
Peripherals
Specialized add-on hardware — haptics, wind, heat, scent, motion — that deepens immersion.
LEXRA members in this space
Creator Tools
Software and tech for the people building experiences: engines, creation platforms, and middleware for creators and developers.
LEXRA members in this space
Location
Controls the physical real estate — malls, theme parks, resorts — where experiences live.
LEXRA members in this space
Member list coming soon.
Operator
Runs venues open to the public, from dedicated VR arenas to mobile and touring operations.
LEXRA members in this space
Ticketing
The booking and ticketing layer: the direct financial relationship with the audience.
LEXRA members in this space
Academia
The talent pipeline: universities, colleges, and research labs educating the industry’s next generation and advancing the field through academic research.
LEXRA members in this space

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