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IT Chapter Two : Carnival Game

IT Chapter Two: Carnival Game is a free-roam storytelling VR experience that plunges 4 guests into a haunted nighttime carnival to solve a missing-child mystery. With 20-30 minute sessions per group, chilling environments, dynamic narrative pacing, and strong atmospheric effects, it engages older teens and adults seeking emotion and suspense. For operators, it offers high throughput, replay value, and a standout horror offering that draws new visitors, increases dwell time, and drives repeat business.

Key Information:

Size*

8x11

Headset

VIVE Focus

Solution Type

Hyper-Reality, Turnkey
*Sizes are approximate and should be verified with manufacturers to ensure the system fits your available space.

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Available on the following content platforms (launchers)

Description

IT Chapter Two: Carnival Game is a high-impact free-roam storytelling VR experience that delivers a deeply immersive horror narrative within the carnival at night. Participants walk through elaborately designed environments, armed only with a flashlight, as they hunt for a missing child and confront sinister forces in the shadows. The experience blends atmospheric effects, such as sound design, lighting, and environmental detail to sustain suspense and engagement throughout.

Although exact square-footage is not published, the experience is held in an indoor air-conditioned facility capable of supporting groups of up to 4 players per session. Sessions last approximately 20-30 minutes, including preparation and playtime. Given that setup and turn-over are tightly managed, the throughput can accommodate many groups per hour, easing crowd flow in busy venues. The age requirement is 13 and up, which positions it for older teens and adults seeking thrill and narrative depth. It is offered at two locations (Odaiba and Shinjuku, Tokyo), supporting multiple daily sessions. Typical pricing starts from ¥2,300 per player, allowing operators to balance premium experience with accessible entry.

What makes this experience stand out is the storytelling integration: rather than just jump scares or visual shock, the game pulls players through a prequel storyline to IT Chapter Two, enabling them to explore the horror in a dynamic, unfolding way. The carnival environment is richly detailed with interactive set-pieces, dark corridors, and shadowed carnival grounds that enhance replay value — guests may return to discover different parts of the environment, alternate paths, or deeper narrative clues.

For operators, this title adds value by offering a differentiated attraction. It draws in horror fans, older youth, and adults, extends dwell time, and encourages repeat visits thanks to story depth and atmospheric design. It strengthens the venue’s portfolio of immersive VR offerings and helps maximize revenue through high ticket value and throughput.

Additional information

Experience Type

Games, Storytelling, Horror, IP Based

VR/AR Headset

VIVE Focus

Solution Type

Hyper-Reality, Turnkey

Size

8×11

Duration

20 ~ 30 minutes

Age Requirement

13+

Number of Players

Up to 8 people per session

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