Titanic is a free-roam storytelling VR experience for 2–6 players, recreating the grandeur and tragedy of history’s most famous ship. With high throughput, cinematic environments, and strong replay value, it offers operators a compelling attraction that appeals to broad audiences and drives return visits.
Titanic is a free-roam storytelling VR experience that immerses 2–6 players in the final hours of the world’s most famous ocean liner. Across a 15–20 minute journey, guests walk through large-scale environments that authentically recreate the ship’s grandeur and its dramatic descent into history. From lavish ballrooms and bustling decks to the chilling tension of the sinking, the experience blends cinematic storytelling with freedom of exploration.
What makes Titanic distinct is its ability to combine historical detail with emotional depth. Guests are not passive observers; they inhabit the space, interact with the environment, and uncover the human stories that bring the tragedy to life. The narrative is structured to unfold as players move through different parts of the ship, with atmospheric effects such as creaking timbers, rushing water, and immersive soundscapes heightening the sense of urgency. This design creates strong replay value, as each run-through offers fresh details and new vantage points.
For operators, Titanic is designed with throughput efficiency in mind. Groups can move smoothly through the experience in consistent cycles, supporting a steady flow of visitors without bottlenecks. Its subject matter appeals to a wide range of audiences, from history enthusiasts and cultural tourists to families and school groups. The flexible footprint allows the attraction to adapt to both cultural institutions and entertainment centers, making it a versatile addition to a location-based VR lineup.
By combining large-scale environments, a powerful historical narrative, and high-throughput design, Titanic provides operators with a distinctive attraction that draws visitors, encourages repeat engagement, and elevates the profile of their venue.
Graphics | Standalone |
---|---|
Experience Type | Storytelling, Art/Museum, Education, Good For Kids |
VR/AR Headset | VIVE Focus |
Solution Type | Software Only |
Size | Over 200 sqm |
Minimum Space Requirement | 250 |
Max Users in Min Space | 35 |
Experience Length | 35 |
Genre | Adventure, Travel, History |
Co-Producers | Eclipso |