UNIVRSE delivers free-roam VR experiences that blend cinematic storytelling with high-throughput design. Guests explore immersive environments at their own pace, discovering layers of narrative detail that encourage repeat visits. With scalable play areas and a continuous flow model, these experiences adapt easily to different venues while keeping groups moving smoothly. Designed for families, cultural audiences, and entertainment seekers, UNIVRSE’s productions balance narrative depth with accessibility. For operators, the result is a unique attraction that differentiates their venue, builds customer loyalty, and delivers reliable revenue through replay value and strong guest demand.
UNIVRSE specializes in creating location-based VR experiences that combine free-roam interactivity with strong narrative design. Their portfolio is designed for operators seeking large-scale attractions that balance storytelling depth with reliable throughput. Each installation offers guests the freedom to move naturally within the play area, interact with digital environments, and immerse themselves in compelling scenarios that feel cinematic yet personal.
The company’s approach emphasizes scalability. Play areas can be tailored to fit different venue sizes, from compact footprints in family entertainment centers to expansive layouts in cultural venues or destination attractions. Experiences are structured with a continuous flow model, ensuring smooth transitions between groups and reducing downtime. This allows operators to achieve high throughput, with multiple guests or groups cycling through per hour without compromising immersion or narrative quality.
UNIVRSE designs with replay value in mind. Story-driven features often include branching perspectives, layered environmental details, or multiple paths to discovery. Visitors are encouraged to return for a new angle on the story, increasing repeat visits and strengthening customer loyalty. Rich audiovisual design, environmental effects, and strong attention to pacing ensure each journey feels polished and memorable.
Target audiences span from families and school groups to adult visitors looking for engaging cultural and entertainment experiences. The adaptability of UNIVRSE’s content makes it equally effective in leisure attractions, museums, and touring installations.
For operators, the value lies in offering a distinctive draw that stands apart from passive attractions. By combining high throughput with immersive storytelling, UNIVRSE provides a solution that maximizes revenue, encourages repeat visits, and elevates a venue’s reputation for innovation.
| Platform Type | PCVR launcher (content access point) |
|---|---|
| Content Access | Direct integration with VR Collective library |
| VR Headset Compatibility | HTC Vive, Valve Index, Meta Quest (via Link), Pico Neo |
| Peripherals | Standard VR controllers, optional body tracking and environmental effects depending on experience |
| Play Area Sizes | Flexible, scalable from 30 m² to 200+ m² depending on chosen title |
| Player Capacity | Supports 2–12 simultaneous players per session, depending on content |
| Experience Length | Modular, with sessions ranging from 10 minutes to 45 minutes |
| Content Type | Free-roam, large-scale storytelling VR experiences |
| Genre Coverage | Narrative exploration, action-adventure, cultural experiences, fantasy, sci-fi |
| Throughput Model | Continuous flow design where supported, maximizing guest turnover |
| Target Audience | Families, groups, entertainment venues, cultural institutions |
| Operator Tools | Centralized content management, scheduling, and performance monitoring |
| Replay Value | Access to multiple experiences encourages repeat visits and flexible programming |

