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XRoam

XRoam is a no-code platform built specifically for busy LBVR operators, attractions, and venues aiming to run profitable, high-volume VR experiences. With rapid setup, low operational complexity, and unmatched guest throughput, XRoam makes delivering premium multi-user VR simple, scalable, and stress-free.

Key Information

Size*

10x10

Graphics

Standalone

Solution Type

Software Only
*Sizes are approximate and should be verified with manufacturers to ensure the system fits your available space.

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Description

XRoam redefines location-based virtual reality (LBVR) by offering an all-in-one solution that streamlines content creation, deployment, and operations. Designed for venues of all sizes, XRoam enables operators to launch high-quality, multi-user free-roam VR experiences with minimal setup time and technical overhead.

Leveraging a low-code/no-code Unity SDK, XRoam allows for rapid prototyping—transforming ideas into functional experiences within a day. Its plug-and-play deployment means venues can be operational in under a week, accommodating up to 5,000 visitors daily with just a small on-site team.

XRoam’s ecosystem includes:

  • Experience Manager: Simplifies venue setup, device management, and experience control.

  • Scanner App: Facilitates quick user-device pairing via QR codes.

  • Analytics Dashboard: Provides real-time insights into user engagement and operational performance.

  • Visitor Experience Tools: Features like photo-realistic avatars, user portals, kiosks, and automated video creators enhance guest engagement and encourage social sharing.

Trusted by global brands such as FC Barcelona, Tomorrowland, and Layers of Reality, XRoam has powered over 3 million visitor experiences across 27 venues since 2022. Its hardware-agnostic design ensures compatibility with leading VR headsets like HTC and Pico, with Meta support in development.

For operators seeking a reliable, scalable, and user-friendly LBVR solution, XRoam offers the tools to deliver unforgettable virtual experiences with ease.

Additional information

Manufacturer

Univrse

Footprint

from 10 m2 up to 1,000 m2; with a ratio of 10 to 20 users per 100 m2

Number of Players

ratio of 10 to 20 simultaneous users per 100 m2

Average Game Length

Between 7 and 15 minutes

Target Age Group

6-77

Headset

HTC Vive Focus 3, Pico Neo 4

Experience Type

Education, Horror, Art/Museum, Fantasy, Good For Kids

Graphics

Standalone

Size

10×10

VR Headset

Pico 4, VIVE Focus

Solution Type

Software Only

Total Capacity

Up to 5000 visitors per day

Accessibility

Built-in wheelchair and AR tablet support

Notable Clients

FC Barcelona, Tomorrowland, Layers of Reality

Use Cases

Entertainment venues, exhibitions, brand activations, educational institutions

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