It’s been the industry’s bane since this VR wave showed up in 2016. It’s extremely rare for operators to agree on anything. But if I ask 100 VR operators for…
Written by ChatGPT The first reference to the term “location-based entertainment” (LBE) is challenging to pinpoint precisely, as it likely emerged gradually over time as a way to describe a…
VR escape rooms have been around since the early days of VR arcades. They typically allow up to 4-6 players, and the games are designed to be completed in less…
The first VR arcades started popping up in China in 2015. Internet cafés had been all the rage for the last decade, and local entrepreneurs figured virtual reality was the…
I get asked all the time what happened to The VOID. The narrative created by their management team was that the combination of the pandemic and the hefty license fees…
HTC VIVE XR Elite: Hands-on Review In February of this year, I was invited to speak about why the metaverse is inevitable at the launch of the VIVE XR Elite…
It was only in 2004 that the first indoor trampoline park opened under the SkyZone banner. Since then, over 600 parks have opened in the United States alone. As the…
Esports is exploding. It’s expected to grow past $2 billion in annual revenue by the end of 2022, from only $500 million in 2016. Professional sports see the future: the…
Matt Wells is a badass. A former British army paratrooper, mountain climber, expedition leader, and entrepreneur with a passion for helping people experience adventure. After his career jumping out of…
If there’s one company to credit with the beginning of the VR arcade revolution for family entertainment centers, it’s Hologate. They burst on the scene at IAAPA in 2017 with…
I first met the team at Hero Zone in the summer of 2019. It was a small team that developed a 4-player, free-roam, compact sci-fi shooter set to ‘80s themed…
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