Our series takes a deep dive into the innovative use of Virtual Reality (VR) in firefighter training. Featuring key figures like the Chief Technology Officer of Flaim Systems, the Chief…
Welcome to the inaugural episode of our series dedicated to uncovering the multifaceted world of Virtual Reality (VR). In “VR in Location-Based Entertainment: A Deep Dive into the VR Revolution”,…
Virtual Reality (VR) has transformed the world of gaming, offering immersive experiences that take players to new dimensions. VRArcades, in particular, have gained popularity for providing a social and engaging…
Competitive socialization is the new hot buzz in the location-based entertainment industry. New concepts are popping up everywhere. People love to socialize, and lighthearted, fun competition creates an experiential framework…
The VAR BOX was unveiled at the Amusement Expo International last year, and operators immediately saw its potential, awarding it the AMOA Innovator Award. But it wasn’t just the game…
The relationship between Hollywood and video games is a long and complicated one. Fans want more ways to interact with their favorite characters and storylines. Studios want to create more…
One of the biggest challenges facing VR in family entertainment centers is that operators treat these products like arcade games. They’re pricing them like arcade games, placing them on the…
There’s a reason that movies are 90 minutes or longer, escape rooms run for an hour, a line of bowling takes 45 minutes to an hour, and the average restaurant…
For the last few years, I’ve been interested in the intersection of virtual reality, esports, and location-based entertainment. There’s been much hype around esports and LBE. Hundreds of millions of…
Laser tag has endured in the FEC industry for one reason. Throughput. It’s one of the most space-efficient anchor attractions you can have. A 3000 square foot laser tag arena…
I was a penny-stock broker in the Wolf of Wall Street days in the mid-1980s. Many of my clients were invested in a company called Worlds of Wonder. They had…
It’s been the industry’s bane since this VR wave showed up in 2016. It’s extremely rare for operators to agree on anything. But if I ask 100 VR operators for…
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