
Sandbox VR is a leader in location-based virtual reality entertainment. Their secret? Combining physical retail spaces with digital marketing to create immersive experiences that customers don’t just try — they live. This innovative approach goes beyond traditional VR by transforming visits into unforgettable outings, merging technology with authentic social interaction.
Matthew Kellie, Sandbox VR’s Senior VP of Marketing (and former CMO at brilliant.org), shares valuable insights on how to effectively market cutting-edge VR experiences. His expertise delves into the specific challenges of promoting something that is both a cinematic fantasy and a high-tech playground. From finding the right balance between digital storytelling and hospitality to overcoming consumer perceptions shaped by previous, unimpressive VR experiences—Kellie’s strategies provide practical guidance on how to connect with audiences seeking unparalleled escapism.
In this article, we will explore Sandbox VR’s marketing tactics in detail, including their use of influencer-driven advertisements and collaborations with popular culture figures such as Netflix’s Stranger Things. Contrary to popular belief, VR marketing is not solely reliant on flashy technology demonstrations and excessive hype. It is a combination of data-driven decision-making and bold creativity that ultimately captivates genuine customers.
Sandbox VR sets itself apart with 9 immersive VR experiences that tap into the zeitgeist of pop culture. You can step into worlds inspired by blockbuster IPs like Squid Game and Stranger Things, each crafted to deliver a cinematic, high-intensity adventure. These aren’t your run-of-the-mill VR demos; these are fully fleshed-out scenarios designed for groups looking to live out epic stories together.
The tech under the hood is where Sandbox VR really flexes. Players gear up with haptic vests that let you feel every punch, blast, or brush against virtual objects, turning the environment from visual-only into a full-body experience. Motion trackers on wrists and ankles capture your movements precisely, so what you do in real life translates seamlessly into the game world.
Add in wind effects that mimic environmental cues and immersive audio pumped directly through headphones, and you’ve got a sensory cocktail that tricks your brain into believing you’re somewhere else entirely. The platform streams high-fidelity graphics over Wi-Fi 6e via Nvidia Blade servers to achieve visuals way beyond what most home headsets offer today.
Here are some key features that make Sandbox VR stand out:
Sandbox VR’s recipe for immersive VR experiences is all about marrying cutting-edge hardware with storytelling that pulls you—and your friends—deep inside another world.
Marketing Sandbox VR means dealing with two tough challenges: digital storytelling and real-world hospitality integration. Unlike traditional digital products that can be promoted online, Sandbox VR’s magic happens when you physically visit the location, put on the gear, and immerse yourself in a fully interactive world.
Here’s why that’s tricky:
Creating an engaging story through online ads or social media is one thing. But turning that excitement into an actual experience where the atmosphere, hospitality, and technology all work together perfectly is a whole different challenge. The marketing has to promise the cinematic thrill while also capturing the real-world vibe—where customers hang out before and after the game.
To fully enjoy Sandbox VR, you need to wear motion-tracking gear, haptic vests, headphones, and more. This experience cannot be demonstrated on a phone or laptop; it requires visiting a Sandbox location. As a result, impulse visits are limited and marketers find it harder to track their efforts since engagement goes beyond just clicks—it involves convincing someone to spend time and travel.
The use of powerful Nvidia Blade servers for streaming and high-end hardware for delivery ensures top-notch graphics quality. It also means it’s impossible to take the experience on the road, despite the frequent requests to bring Sandbox to corporate events, parties and other special occasions.
The struggle between creating captivating digital stories and grounding them in real-world hospitality settings influences every marketing decision made by Sandbox VR. It’s not just about selling a game; it’s about selling an event—a social outing that needs to feel epic both online and offline.
Sandbox VR’s typical customers aren’t just gamers—they’re adventure seekers craving deep fantasy fulfillment wrapped in a social gaming experience. According to Sandbox VR CMO Matthew Kellie, these players come for more than just the tech; they want moments that spark genuine connection and shared adrenaline.
Kellie highlights how Sandbox VR’s blend of cinematic storytelling and physical immersion creates “true social gaming” — all participants in the same room, sharing reactions live rather than isolated behind screens. This sets it apart from home VR setups or traditional gaming by focusing on collective emotional highs and memorable bonding moments.
Price can be a barrier for some, so Sandbox has experimented with membership passes for unlimited play to make these experiences more accessible for regular social outings. They’ve been so popular that they’re working on how to bring that into their operations.
Sandbox VR combines influencer and experiential marketing with a practical approach that suits the complexity of VR experiences.
Sandbox VR works with influencers who genuinely connect with immersive gaming and social experiences. These influencers create authentic content that showcases the cinematic and social energy of Sandbox’s adventures, rather than simply delivering scripted messages. This approach builds trust and curiosity among potential customers who prefer seeing genuine reactions over polished commercials.
In today’s digital age, word of mouth spreads quickly through social media platforms. Guests who visit Sandbox VR share their excitement, screams, and unexpected surprises online, creating organic buzz around the brand. This type of user-generated content becomes a powerful endorsement as it captures raw emotions that scripted ads often fail to convey.
Experiential marketing for Sandbox VR faces a unique challenge: the full experience requires specialized equipment such as haptic vests, motion trackers, and headphones. Unfortunately, these cannot be easily scaled down for street demonstrations or casual pop-up events. To overcome this obstacle, the brand focuses on creating memorable moments within their physical locations where customers can fully immerse themselves in the experience. The goal is to ensure that these in-store adventures translate seamlessly into shareable stories online.
Instead of trying to reach mass audiences, Sandbox VR’s strategy focuses on quality engagement. They aim to build brand resonance through showcasing technological advancements and telling vivid stories through trusted voices. This precise targeting aligns perfectly with Sandbox’s objective of creating unforgettable nights out rather than just another entertainment option.
The perception of VR remains a tough nut to crack. Many consumers come with baggage—early experiences with clunky headsets, motion sickness, or limited content leave a default impression that VR is a niche or gimmicky tech. Sandbox VR tackles this head-on by shifting the narrative from “tech experiment” to immersive, cinematic social adventure.
Key to breaking down these barriers: partnering with high-profile IPs like Netflix’s Squid Game and Rebel Moon. These familiar franchises act as cultural entry points, inviting broader audiences who might otherwise scroll past VR offerings. It’s not just about brand recognition; it’s about leveraging stories people care about to showcase what next-level immersion feels like.
Sandbox VR’s take:
“We’re combating decades of default VR impressions by anchoring our experiences in stories that resonate,” Matthew Kellie explains.
This strategy reframes VR, not as an isolated gadget but as a gateway to shared cultural experiences grounded in today’s entertainment zeitgeist. The path to mass adoption runs through storytelling people already love.
Sandbox VR CMO shares insights into the company’s roadmap, revealing how tech integration advancements and expanding IP collaborations are shaping future marketing and product strategies.
Such forward-thinking approaches position Sandbox VR at the intersection of entertainment, technology, and experiential social gaming — a powerful combination for sustained growth.
Marketing cutting-edge VR entertainment requires more than just flashy technology and buzzwords. Sandbox VR’s CMO shares immersive marketing insights that go beyond the surface and explore the challenges of combining physical presence with digital storytelling. Here are some key takeaways:
Sandbox VR demonstrates that successful virtual reality marketing demands practicality, creativity, and an understanding of both the user’s physical and digital worlds. How will you rethink your strategy?

