The bHaptics TactSuit series offers an unparalleled full-body haptic experience, perfect for family entertainment centers and arcades seeking to elevate their VR attractions. Featuring the TactSuit X40 and X16 vests, TactVisor, Tactosy for Arms, Feet, and Hands, and the advanced TactGlove DK2, this lineup provides immersive, wireless haptic feedback for every part of the body. Designed for high-impact, interactive environments, each device brings virtual experiences to life, allowing users to feel every movement, impact, and interaction. With seamless VR compatibility and durable, easy-to-maintain designs, the TactSuit series transforms virtual reality into a deeply engaging adventure that guests will remember.
TactSuit Series: Immersive Haptics for Family Entertainment Centers and Arcades
The TactSuit series by bHaptics is a cutting-edge lineup of haptic feedback wearables designed to create fully immersive, multisensory experiences. Perfect for family entertainment centers, arcades, and location-based VR setups, the TactSuit series includes the TactSuit X40 and X16 haptic vests, TactVisor, Tactosy for Arms, Tactosy for Feet, Tactosy for Hands, and TactGlove DK2. These products are engineered to deliver powerful, realistic sensations, from impacts to environmental textures, enhancing VR and AR experiences by engaging multiple senses and deepening user immersion. Here’s a closer look at each of the products in the TactSuit series, tailored for arcade operators seeking to elevate their entertainment offerings.
TactSuit X40 and TactSuit X16 Haptic Vests
The TactSuit X40 and X16 are the flagship haptic vests in the TactSuit lineup, designed for full-body haptic feedback. Both vests feature Bluetooth and audio port connectivity, allowing for easy integration with VR systems and gaming consoles.
Both vests feature adjustable shoulder snap buttons for length customization, allowing a range of body sizes to comfortably wear the devices.
TactVisor: Haptic Face Cover for VR Headsets
The TactVisor ($149) is a haptic face cover designed to integrate with VR head-mounted displays (HMDs). Equipped with four haptic points around the face, the TactVisor delivers feedback directly to the forehead, adding sensory layers for face-directed actions, such as virtual impacts, wind, or directional cues. This addition enhances visual immersion with tactile sensations, letting users feel the intensity of their VR surroundings. For arcades and entertainment centers, the TactVisor is an engaging way to increase realism and make VR experiences more memorable for guests.
Tactosy for Arms, Feet, and Hands
The Tactosy line features wearable sleeves for the arms, feet, and hands, each designed to enrich VR interactions with localized haptic feedback. These devices are particularly effective in VR environments that require realistic, physical interactions.
TactGlove DK2: Wireless Haptic Gloves for Hand Tracking
The TactGlove DK2 is an advanced VR glove with 12 Linear Resonant Actuator (LRA) motors, delivering precise fingertip feedback for immersive hand-based interactions. With one motor at each fingertip and wrist, this wireless glove provides refined tactile sensations, ideal for applications requiring detailed hand movements and fine motor skills. Compatible with camera-based hand-tracking systems, such as Meta Quest and Ultraleap, the TactGlove DK2 offers arcade users natural and accurate interactions within VR environments.
Available in four sizes (S, M, L, XL) and constructed with washable inner and outer layers, the TactGlove DK2 is built for both hygiene and comfort, which is essential in high-traffic environments. Its lightweight, stretchy fabric ensures ease of movement and comfort for extended play sessions, making it suitable for VR games that involve precision handling, puzzle-solving, or even musical experiences. For entertainment venues, the TactGlove DK2 is a premium addition, creating unparalleled depth and realism in interactive VR experiences.
Why TactSuit for Family Entertainment Centers and Arcades?
The TactSuit series is a fully wireless, versatile lineup that easily integrates into existing VR setups, offering family entertainment centers and arcades the opportunity to elevate their virtual experiences to the next level. With products designed for full-body immersion, precise hand interaction, and even facial feedback, the TactSuit series provides complete, customizable solutions for VR content across a wide range of genres.
The devices’ lightweight, ergonomic design and robust battery life make them ideal for high-traffic environments, while adjustable sizing ensures a comfortable fit for various users. By introducing the TactSuit series to entertainment centers, operators can deliver immersive, multisensory VR experiences that keep guests engaged and coming back for more. The TactSuit lineup represents a state-of-the-art choice in haptic technology, enhancing VR with impactful physical sensations that make every virtual experience truly unforgettable.
| Manufacturer | bHaptics |
|---|---|
| Footprint | Minimal; wearable equipment requires no dedicated floor space |
| Number of Players | Varies; typically 1 player per TactSuit, but can support multiple players in a multiplayer VR setup |
| Throughput | High; supports quick onboarding and high turnover in arcades |
| Average Game Length | Varies by content; recommended for 5-30 minute sessions |
| Play Type | VR-enhanced with haptic feedback |
| Ideal Player Profile | VR enthusiasts, families, and thrill-seekers |
| Target Age Group | 10+ years, suitable for teens and adults |
| Headset | Meta Quest, Microsoft HoloLens 2, Ultraleap Leap Motion, Pico |
| Motion Simulator | Not required, wearable-only system |
| Environmental Effects | Haptic feedback only (vest, gloves, etc.); no additional physical environmental effects |
| Year Introduced | 2023 |
| Power | Battery-operated, rechargeable; supports hours of use per charge |
| Weight | Varies by product (e.g., TactSuit X40: 3.7 lbs, TactSuit X16: 2.1 lbs) |
| Who Supports Product in USA | bHaptics Support |
| Spectator Experience | High; spectators can see players’ real reactions and VR visuals on external screens if available |

