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The Canterville Ghost

The Canterville Ghost by Atelier Daruma is a free-roam VR experience that brings Oscar Wilde’s classic tale to life with immersive storytelling and atmospheric effects. Guests explore the story at their own pace, uncovering details and perspectives that change with each visit, ensuring strong replay value. Designed for continuous flow and high throughput, the installation keeps groups moving smoothly through the environment, maximizing capacity without sacrificing immersion. With its balance of humor, mystery, and interactive freedom, this large-scale experience appeals to families, culture seekers, and entertainment audiences, giving operators a distinctive draw that encourages repeat visits.

Key Information:

Graphics

Standalone
*Sizes are approximate and should be verified with manufacturers to ensure the system fits your available space.

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Description

The Canterville Ghost by Atelier Daruma transforms a classic story into an immersive free-roam VR experience that blends literature, theater, and cutting-edge technology. Designed for location-based entertainment venues, this large-scale installation allows guests to step into Oscar Wilde’s iconic tale, experiencing it in a way that feels both cinematic and participatory.

The play area is structured to accommodate groups moving freely through richly detailed environments, complete with dynamic lighting, soundscapes, and environmental effects that heighten the atmosphere. Visitors encounter key characters and events in a non-linear narrative, giving each guest the chance to explore different perspectives and uncover new details with every visit. This design ensures strong replay value, as no two experiences feel the same.

Throughput is optimized with a continuous flow model that supports multiple groups cycling through simultaneously. Operators can maintain a steady rhythm of arrivals and departures, reducing bottlenecks while maximizing the number of participants per hour. Combined with the scalable footprint, The Canterville Ghost can adapt to different venue sizes and audience capacities.

Targeted at a broad audience, from families and school groups to cultural institutions and themed entertainment centers, this VR adaptation captures both the humor and haunting charm of Wilde’s original work. By blending storytelling depth with free-roam interactivity, it offers a compelling alternative to passive attractions and appeals to both newcomers and repeat visitors.

For operators, the key benefit lies in its ability to differentiate a venue with a recognizable story, high guest throughput, and strong replay potential, creating consistent demand and driving revenue over time.

Additional information

Graphics

Standalone

Experience Type

Storytelling, Adventure, Fantasy

Size

Over 200 sqm

Minimum Space Requirement

2000

Max Users in Min Space

100

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