Atelier Daruma builds narrative-driven free-roam VR for cultural venues and museums. Experiences run 20–30 minutes for groups of up to 12, with flexible play areas from 100 to 300 square meters. The studio handles the full production pipeline — concept to deployment — and specializes in myth-inspired storytelling and emotionally resonant worlds.
Atelier Daruma is a Paris-based production studio that builds free-roam VR experiences for cultural venues, museums, and entertainment operators. The company specializes in narrative-driven content — myth-inspired worlds, abstract storytelling, emotionally resonant environments — designed for audiences looking for more than arcade-style gameplay.
The production model balances artistic ambition with operator economics. Experiences run 20–30 minutes, accommodate groups of up to 12 participants, and scale across play areas from 100 to 300 square meters. The flexible footprint allows operators to fit installations into existing spaces without major buildouts. Environmental design includes spatialized audio, dynamic lighting, and physical set pieces that anchor the virtual world in tactile reality.
Atelier Daruma operates its own Optitrack motion-capture stage near Paris and builds content in Unreal Engine. The studio handles the full production pipeline: concept development, interactive design, asset creation, motion capture, and on-site deployment. For operators, this means turnkey delivery — the experience arrives ready to run, with technical support and operational guidance included.
The content appeals to cultural institutions, immersive art spaces, and visitor attractions looking to program narrative experiences rather than shooter loops. Guests participate in the story rather than observe it, which drives word-of-mouth and return visitation. The studio’s catalog includes original IP and branded projects for clients seeking experiential storytelling.
Atelier Daruma also offers consulting and R&D services for clients building their own immersive projects. The studio advises on technology integration, prototyping, and production pipelines, drawing on its experience deploying large-scale installations internationally.
| Graphics | Standalone |
|---|---|
| Experience Type | Storytelling, Adventure, Fantasy |
| Size | Over 200 sqm |
| Minimum Space Requirement | 2000 |
| Max Users in Min Space | 100 |
| Experience Length | 20–30 minutes |
| Number of Players | Up to 12 |

