The Canterville Ghost is a free-roam VR adaptation of Oscar Wilde’s story for cultural venues and immersive attractions. Up to 100 visitors move through a 2,000-square-meter environment in a continuous-flow model, exploring a non-linear narrative with replay value. Designed for museums, cultural institutions, and family-oriented venues.
The Canterville Ghost is a free-roam VR adaptation of Oscar Wilde’s classic story, produced by Atelier Daruma for cultural venues, museums, and immersive attractions. Visitors move through a 2,000-square-meter environment in groups, encountering the story’s characters and events as they explore.
The experience supports up to 100 concurrent visitors moving through the space in a continuous-flow model. Groups enter at staggered intervals and progress through the narrative at their own pace, which keeps throughput high without requiring strict scheduling windows. The non-linear structure means visitors can take different paths through the story, which adds replay value for repeat guests.
This is a storytelling experience, not a game. The audience is families, school groups, cultural institutions, museums, and visitor attractions looking for narrative content that suits a broad age range. The humor and gothic atmosphere of Wilde’s original story translate into a VR format that works for both first-time VR users and experienced guests.
The experience runs on standalone VR headsets. The 2,000-square-meter minimum footprint is larger than most arcade-scale VR installations, which positions it for venues with dedicated immersive spaces or exhibition floors. Operators looking for high-capacity storytelling content that can handle museum-level visitor throughput should pay attention to this one.
| Graphics | Standalone |
|---|---|
| Experience Type | Storytelling, Adventure, Fantasy |
| Size | Over 200 sqm |
| Minimum Space Requirement | 2000 |
| Max Users in Min Space | 100 |

