Bob Cooney takes a deep dive with Paul Raphaël, co-founder of Félix & Paul Studios, about building Interstellar Arc — a permanent large-scale free-roam VR experience in Las Vegas — and what it took to get there from the studio’s early days filming immersive content on the International Space Station.
The conversation covers the practical realities of running location-based VR as a business: why explaining these experiences to the public remains one of the industry’s hardest problems, how footprint standards and headset choices shape what operators can build, and why Félix & Paul eventually moved Interstellar Arc from a touring model to a permanent installation.
Raphaël also gets into the physical design details that make or break presence in large-scale VR: railings, haptics, wind effects; and why the guest experience has to be designed long before anyone puts on a headset.
Topics covered:
Visit Felix and Paul studio listing -> https://thevrcollective.com/studio/felix-and-paul/

