Felix & Paul Studios produces large-scale free-roam VR installations for cultural venues and science centers. The platform delivers cinematic storytelling experiences — such as Space Explorers: THE INFINITE — designed for high-throughput, repeat visitation, and broad audience appeal.
Felix & Paul Studios is a Montreal-based producer known for large-scale free-roam VR installations built around cinematic storytelling. The studio’s flagship project, Space Explorers: THE INFINITE, has drawn hundreds of thousands of visitors across multi-city touring runs in North America and Europe. The platform is designed for cultural venues, science centers, museums, and visitor attractions looking to host premium narrative-driven experiences that attract broad audiences and generate repeat visitation.
The platform supports expansive exhibition spaces — typically several thousand square feet — and accommodates continuous visitor flow. Groups explore detailed volumetric reconstructions of real environments (the International Space Station, for example) while cinematic VR sequences unfold around them. Spatialized audio, environmental effects, and high-fidelity visuals are core to the experience. Visitors move naturally through the space, discovering narrative moments at their own pace.
Felix & Paul’s content is built using proprietary 3D 360° camera systems and volumetric capture. The studio has collaborated with NASA, Cirque du Soleil, and major cultural institutions. THE INFINITE runs 60 minutes and allows for multiple concurrent groups, making it a high-throughput attraction suitable for ticketed cultural venues. The content appeals to families, tourists, educational groups, and science enthusiasts — audiences that cultural operators and science centers actively court.
For operators, Felix & Paul Studios offers a turnkey platform: hardware, software, content, spatial design, and operational training. The studio has proven the model works at scale and that visitors return to explore details they missed on first visits. This is the kind of content that elevates a venue’s reputation while driving ticket revenue. It’s built for cultural institutions, not arcades.
| Graphics | Standalone |
|---|---|
| VR/AR Headset | VIVE Focus |
| Solution Type | Turnkey |
| Experience Type | Storytelling, Art/Museum, Education, Good For Kids |
| Size | Over 200 sqm |

