
LAI Games has installed the first four North American units of Hyper Grid, an interactive LED floor attraction built by FOG Technologies. The four went into Taroko Sports in San Antonio, Slick City in Geist, Indiana, Main Event in Woodbury, Minnesota, and Playdium in North York, Ontario, over a two-week period. The attraction runs with no attendant. It also sits in a category the site’s directory already tracks as Immersive Rooms. That category covers room-scale formats that guests walk into rather than gear up for.
Pressure-sensitive RGB LED tiles cover the floor and climb the walls. The tiles respond to where players step. A large display runs the game. A card reader or coin slot takes the payment. A touch interface handles game selection and has a tutorial video attached. The unit can therefore start and finish a round without anyone from the venue involved. FOG Technologies lists five or more repeatable games with more in development.
FOG puts the installed footprint at 270 square feet, 20.3 feet by 13.3 feet. The unit stands 9.2 feet tall. It draws 1.5 kilowatts on average and 4.5 at peak. Sessions run four to six minutes.
Player capacity is where the published numbers disagree. LAI Games and the trade report describe Hyper Grid as a group attraction for up to six players. FOG Technologies’ own specification sheet lists it as one to eight. The difference between six and eight is a quarter of the hourly capacity.
Neither company publishes a throughput figure. A five-minute session with a minute of loading and unloading gives ten cycles an hour. At six players fully loaded, that is 60 people an hour through 270 square feet. Venues do not run at full load. A group of three books the same slot a group of six does. The useful planning number therefore sits well under that.
LAI Games sells the unit at a price quoted privately through its sales team and its distributors. What a round costs the guest is set venue by venue, the same as anything else on the floor. Neither company publishes a per-play number. The return therefore depends on the operator’s price and packaging, whether that is card swipe, an all-you-can-play band or a slot inside a party booking.
That is the same argument Immersive Gamebox has been making with its self-service model. This site covered that model on 28 July, when the company moved staff out of the room entirely. Nobody has to fit, sanitise or reset a floor tile.
“For FEC operators, the critical KPIs for success in immersive attractions are revenue per square foot and labor cost as a percent of revenue. Plotting an attraction on that 2×2 grid when evaluating it will clearly identify the winners in the top-right quadrant,” said Bob Cooney, a VR consultant and executive director of LEXRA, the trade association for location-based XR, who began his career operating immersive location-based entertainment in 1989. Cooney publishes The VR Collective.
Hyper Grid also ships with Moments, a capture feature that records the round. It produces an AI-edited highlight video the group can download and share, with the venue’s branding on it.
“Seeing the first Hyper Grid attractions going into venues across North America within such a short period is an exciting milestone,” said Jason Gould, LAI Games’ global vice president of sales and marketing. “Operator interest in the attraction has been extremely encouraging, and these first installations demonstrate the variety of entertainment environments that are a great fit for Hyper Grid.”
The four sites cover different businesses. Main Event is a national eat-drink-and-bowl chain. Slick City is an indoor slide park. Playdium is a Canadian arcade and attractions venue. Taroko Sports is a sports and entertainment operation. None of them is a VR venue. LAI Games sells through the amusement channel. Route operators, distributors and family entertainment centres therefore see this product on a trade show floor next to redemption games rather than in a specialist immersive catalogue.
Hyper Grid gets priced against Pixel Games, which has been selling the same idea for years. Pixel Games GmbH, based in Magdeburg, Germany, sells an interactive gaming floor on the same attendant-free pitch. It needs a minimum of 20 square metres, about 215 square feet, and takes one to seven players. The company reports more than 300 installations across more than 40 countries. It names Netflix and Cinemark’s Gamescape among its partners. Its US arm, Pixel Games USA, runs the same hardware with dozens of single and multiplayer games including licensed Atari titles. Pixel Games USA advertises a payback of seven to fourteen months. That is the vendor’s own claim rather than an audited figure.
On hardware the two are close. Both are pressure or touch sensitive LED tile floors. Both take a group of roughly six or seven. Both need somewhere between 215 and 270 square feet. Both run without an attendant and refresh through software rather than new hardware.
Pixel Games has built its base through leisure operators and its own distributors. LAI Games is a Helix Leisure company selling through the amusement trade. In that trade, route operators and family entertainment centre buyers already have a purchasing relationship and a trade show habit. Four installs in two weeks came through that channel.
Some operators have a mid-size venue, a dead corner of about 270 square feet and no headcount to put in it. For them, Hyper Grid and Pixel Games are the two products to price against each other. Confirm the player count in writing. Ask for the game roadmap and update cadence rather than a games count. The per-round price is set venue by venue, so the return depends on the operator’s own pricing and packaging. For an operator already running headset attractions, the open question is different. Does a walk-on format near the entrance feed the booked experiences or substitute for them? LEXRA members compare notes on this kind of attachment decision at lexra.org.
What is Hyper Grid? An unattended social-play arena built by FOG Technologies and distributed by LAI Games. Pressure-sensitive LED tiles on the floor and walls respond to players’ movement, with a large display running a library of short competitive and cooperative games.
How many players does Hyper Grid take? LAI Games describes it as taking up to six players. FOG Technologies’ own specification lists one to eight. Confirm the figure with the distributor before modelling revenue.
How big is the Hyper Grid footprint? 270 square feet installed, at 20.3 feet by 13.3 feet and 9.2 feet tall, per FOG Technologies. Average power draw is 1.5 kilowatts, peaking at 4.5.
Where are the first North American Hyper Grid installations? Taroko Sports in San Antonio, Texas; Slick City in Geist, Indiana; Main Event in Woodbury, Minnesota; and Playdium in North York, Ontario. All four were installed in the two weeks before LAI Games’ 10 August 2026 announcement.
Does an interactive LED floor attraction need staff? Hyper Grid is sold as fully unattended, with automated game selection, an on-screen tutorial and integrated payment. Venues still cover cleaning, maintenance and supervision of the wider floor.
How much does Hyper Grid cost, and what does a game cost the guest? Two separate questions. The capital cost of the unit is quoted privately through LAI Games’ sales team or a regional distributor, and neither company publishes it. What a guest pays per round is set by each operator, the same way any other piece on the floor is priced, so it varies venue to venue.
Who else makes an interactive LED floor attraction? Pixel Games GmbH of Magdeburg, Germany, is the established competitor, with more than 300 installations across more than 40 countries and a US arm, Pixel Games USA. Its floor needs a minimum of 20 square metres and takes one to seven players. Get quotes from both.


