A 60-minute VR escape room set in the Assassin’s Creed Origins universe. Teams of two or four solve puzzles and explore an ancient Egyptian pyramid to uncover the fate of a lost 1928 expedition. Built for narrative-driven venues and cooperative group play.
Escape The Lost Pyramid is a 60-minute VR escape room built in the Assassin’s Creed Origins universe. It’s room-scale, runs on standalone and PCVR headsets, and supports groups of two or four players working together to solve puzzles and navigate out of an ancient Egyptian pyramid.
The setup: February 1928. Sir Beldon Frye and his expedition team disappeared in the Sinai Peninsula while searching for the Lost Pyramid of Nebka. The experience uses a fictional DNA memory reconstruction to put players in the boots of the original explorers. Your job is to figure out what happened to them and what they were looking for.
This is a cooperative puzzle experience. Players solve challenges, decode ancient mechanisms, and work through the pyramid’s chambers under a 60-minute timer. The content is narrative-driven and designed for visitors who want story and teamwork over combat. It’s built for museums, cultural institutions, escape room venues, and immersive attractions that serve an audience looking for IP-based storytelling in VR.
The experience is software-only and works in spaces as small as 3×3 meters or up to 6×6 meters. It’s Ubisoft-licensed IP, which gives it name recognition and a built-in fan base. The 60-minute duration supports premium ticket pricing and the kind of commitment that gets people off the couch and into a venue.
Escape The Lost Pyramid fits venues that want narrative, puzzle-solving, and cooperative play. It’s not an arcade shooter. It’s for operators who serve visitors looking for story-driven group experiences in recognizable IP.
| Graphics | PCVR |
|---|---|
| Experience Type | Escape Room, Adventure, Co-Op PVE, IP Based, Puzzle |
| VR/AR Headset | PICO 4, Quest, VIVE Focus |
| Solution Type | Software Only |
| Size | 3×3, 6×6 |
| Genre | Family / Simulation / Strategy |

