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Immersive Gamebox

Immersive Gamebox is a headset-free interactive entertainment platform from Immersive Gamebox Ltd, deploying smart-room Gameboxes that use motion tracking, touch-sensitive walls, and projection mapping for groups of two to six players across a library of original and licensed IP games in 30- and 60-minute sessions.

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Description

Immersive Gamebox is a location-based interactive entertainment platform developed by Immersive Gamebox Ltd. Each installation centres on self-contained smart rooms called Gameboxes, in which groups of two to six players engage with a library of original and licensed games using motion tracking, touch-sensitive walls, and projection mapping. No headsets and no hand controllers are required; players wear a lightweight visor designed to be worn like a hat throughout the session.

The proprietary technology stack combines patented Lidar software for physical and interactive gameplay, a unique touch-screen display system with patent-pending player tracking, and AI-powered real-time dynamic gameplay that adjusts challenge levels based on player performance during a session.

Each Gamebox unit measures 3.6 m x 3.6 m x 3.6 m. A standalone franchise site typically houses 6 to 10 Gameboxes across a total site footprint of 40 to 70 square metres (approximately 450 to 750 square feet). A single-unit self-service concession model, launched in July 2026, requires as little as 150 square feet of existing venue space and can be installed and operational within days with no dedicated staffing requirement. This concession format is designed for leisure operators including family entertainment centres, cinemas, shopping centres, arcades, airports, bowling centres, and cruise terminals.

Sessions run in 30-minute and 60-minute formats, with some games offering 120-minute options. Groups book a Gamebox in advance or walk up on the day. The customer journey is designed to operate with minimal staffing through in-Gamebox automated guides and calls to action.

The game library as listed on the Immersive Gamebox website includes both original titles from the in-house IGB studio and licensed IP titles:

Original titles: Alien Aptitude Test (60 min) — a teamwork, memory, and agility challenge styled as a retro arcade test; Escape AI (60 min) — a puzzle-based escape room in which players solve the mystery behind the disappearance of an eccentric inventor; Floor Is Lava (30 min) — a movement-based game in which players navigate a floor that is projected as molten lava; Ticket to Mars (60 min) — a co-operative science-fiction mission in which players mine Elonium and complete challenges; Temple of Coins (30 min) — a competitive coin-collecting challenge; Psychedelic Mansion (60 min) — four interactive levels completed within one hour; Soccer Arcade (60 min) — a competitive football game; Box Party (60 min) — a multi-game competitive format; Junior Bundle (30 min) — a co-operative memory and co-ordination game designed for young children.

Licensed IP titles: Squid Game (60 min) — six challenges based on the Netflix series; Batman (60 min) — a co-operative game in which players work together to defend Gotham City against iconic villains; Paw Patrol (60 min) — a teamwork game for young players based on the Nickelodeon series; Ghostbusters (60 min) — a co-operative ghost-trapping game set in New York City; Angry Birds (30 min) — a competitive launching game based on the Rovio franchise.

Immersive Gamebox operates across the United Kingdom, United States, Germany, France, Australia, Saudi Arabia, and Canada. The company offers two operator models: a franchise model for multi-unit operators seeking to open dedicated Immersive Gamebox venues, and a concession model for existing venue operators adding a single Gamebox unit within an established site. Franchise and concession enquiries are handled directly through Immersive Gamebox. Franchise opportunities are also listed separately in The VR Collective under Platforms and Franchises.

Additional information

Solution Type

Turnkey

Experience Type

Games, Adventure, Co-Op PVE, Education, Puzzle

Size

4X4

Number of Players

2-6

Game Length

30 minutes, 60 minutes

Minimum Space Requirement

14

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