A 60-minute VR escape room for 2 to 4 players, built by Ubisoft for location-based venues. Set in the Prince of Persia universe, players solve puzzles using time-manipulation abilities: slowing, stopping, and rewinding time to navigate the Fortress of Time. Requires teamwork and communication. Ages 10+. PCVR.
Prince of Persia: The Dagger of Time is a 60-minute VR escape room developed by Ubisoft Düsseldorf. It is built for 2 to 4 players working together in the same physical space. Each player wears their own headset, but all are present in the room.
The setup: players enter the Fortress of Time. Kaileena, the Empress of Time, has summoned them to stop an evil Magi who has stolen the Dagger of Time. Players work through the fortress, solve puzzles, and reach the Hourglass Chamber before time runs out.
The mechanic that sets this apart is time manipulation. Players can slow time, stop it entirely, or rewind it. These abilities unlock new ways to solve environmental puzzles. Players climb, move objects, and coordinate actions across the team. One player might freeze time while another moves through a space that would otherwise be blocked. Communication matters. Puzzles require all players to act in sequence.
This is social VR built for co-located groups. It is designed for escape room operators, family entertainment centers, and attractions looking for IP-driven content that pulls in repeat customers. The Prince of Persia IP carries name recognition, but knowledge of the franchise is not required to play. It is accessible to ages 10+ and works for mixed-skill groups.
Prince of Persia: The Dagger of Time runs on PCVR. It supports PICO 4, Quest, or VIVE Focus headsets. Space requirement is 3×3 meters minimum per player. For a 4-player session, the requirement is 6×6 meters. It is software-only; operators bring the headsets and tracking setup.
This is one of the more polished examples of location-based VR escape rooms. Ubisoft built it specifically for the LBE market, not a port from consumer VR. The production quality shows. Voice acting, environmental detail, and puzzle design are all operator-grade. For operators running an escape room venue or a cultural attraction looking for a family-friendly IP experience that is not a shooter, this is worth evaluating.
| Graphics | PCVR |
|---|---|
| Experience Type | Escape Room, Adventure, Co-Op PVE, IP Based, Puzzle |
| VR/AR Headset | PICO 4, Quest, VIVE Focus |
| Solution Type | Software Only |
| Size | 3×3, 6×6 |
| Number of Players | 2–4 |
| Game Length | 60 minutes |

