A 20–30 minute free-roam storytelling VR experience for up to 4 players. Guests explore dreamlike worlds shaped by tarot card symbolism, with branching narrative paths that change each session. Built for cultural institutions, art spaces, museums, and theme parks that want story-rich content for teen and adult visitors ages 13 and up.
Tarot VR: Voyage of Reverie is a 20–30 minute free-roam storytelling experience where guests explore surreal dreamscapes shaped by tarot card symbolism. Up to 4 players move through branching narrative paths together, with each session determined by the virtual tarot cards drawn at the start. The experience runs on PCVR with VIVE Focus headsets in a room-scale format.
This is narrative-driven VR for cultural institutions, art spaces, museums, and theme parks that want story-rich content for teen and adult visitors. It is built for guests who value mystery, discovery, and visual atmosphere over fast-paced action. The recommended age is 13 and older.
The format supports operational throughput. Groups of up to 4 cycle through every 20–30 minutes, and the experience requires no advanced VR skills. Onboarding is quick. The individualized narrative structure creates replay potential because guests can return for a different tarot-driven journey each time.
Tarot VR fits venues looking to expand their audience beyond competitive shooters and zombie games. It appeals to date-night groups, cultural visitors, and guests who want experiences that feel more like interactive art than arcade entertainment. The atmospheric design and symbolic environments create a memorable contrast to adrenaline-focused VR.
Tyffonium is the Japanese studio behind the experience. The turnkey model includes hardware, installation, and support.
| Experience Type | Storytelling, Fantasy |
|---|---|
| Graphics | PCVR |
| Size | 3×3, 8×11 |
| VR/AR Headset | VIVE Focus |
| Solution Type | Turnkey |
| Age Requirement | 13+ |
| Duration | 20-30 minutes |
| Number of Players | 1-4 |

