A 20–30 minute free-roam storytelling VR experience for up to 4 players. Guests explore dreamlike worlds shaped by tarot card symbolism, with branching narrative paths that change each session. Built for cultural institutions, immersive art spaces, museums, and theme parks that want story-rich content for teen and adult visitors ages 13 and up.
Tarot VR: Voyage of Reverie is a 20–30 minute free-roam storytelling experience where guests explore surreal dreamscapes shaped by tarot card symbolism. Up to 4 players move through branching narrative paths together, with each session determined by the virtual tarot cards drawn at the start. The experience runs on PCVR with VIVE Focus headsets in a room-scale format.
This is narrative-driven VR for cultural institutions, immersive art spaces, museums, and theme parks that want story-rich content for teen and adult visitors. It’s built for guests who value mystery, discovery, and visual atmosphere over fast-paced action. The recommended age is 13 and older.
The format supports operational throughput. Groups of up to 4 cycle through every 20–30 minutes, and the experience requires no advanced VR skills. Onboarding is quick. The individualized narrative structure creates replay potential — guests can return for a different tarot-driven journey each time.
Tarot VR fits venues looking to expand their audience beyond competitive shooters and zombie games. It appeals to date-night groups, cultural visitors, and guests who want immersive experiences that feel more like interactive art than arcade entertainment. The atmospheric design and symbolic environments create a memorable contrast to adrenaline-focused VR.
Tyffonium is the Japanese studio behind the experience. The turnkey model includes hardware, installation, and support.
| Experience Type | Storytelling, Fantasy |
|---|---|
| Graphics | PCVR |
| Size | 3×3, 8×11 |
| VR/AR Headset | VIVE Focus |
| Solution Type | Turnkey |
| Age Requirement | 13+ |
| Duration | 20-30 minutes |
| Number of Players | 1-4 |

