A 15 to 20 minute free-roam VR experience for 2 to 6 players, recreating the final hours of the Titanic. Built for cultural venues, museums, and storytelling-focused operators.
Titanic: Echoes of the Past is a free-roam VR experience for 2 to 6 players that recreates the final hours of the ship. Visitors walk through large-scale environments including ballrooms, decks, and corridors as the narrative unfolds around them. The experience runs 15 to 20 minutes and uses spatial audio, environmental effects, and period detail to build atmosphere. It is storytelling-driven, not action-driven. Visitors inhabit the space and witness what happened.
The format is built for cultural venues, museums, and storytelling spaces. History enthusiasts, school groups, and general audiences respond to it. The subject matter is accessible, as most people know the Titanic story, and that recognition drives walk-up interest. The experience uses that familiarity as a starting point, then layers in emotional depth and environmental detail that keeps people talking after they leave.
From a throughput perspective, the experience supports up to 35 concurrent users across multiple groups in 250 square meters. Groups move through on staggered schedules, so operators can run steady cycles without bottlenecks. The 15 to 20 minute duration fits the commitment threshold for getting people off the couch. It is long enough to feel worth the trip, short enough to turn regularly.
Co-produced with Eclipso. Runs on VIVE Focus standalone headsets. Software-only deployment. Operators provide the space and headsets, the content handles the rest.
| Graphics | Standalone |
|---|---|
| Solution Type | Software Only |
| Experience Type | Storytelling, Art/Museum, Education, Good For Kids |
| Size | Over 200 sqm |
| Minimum Space Requirement | 250 |
| Co-Producers | Eclipso |
| Genre | Adventure, Travel, History |
| Max Users in Min Space | 35 |
| VR/AR Headset | VIVE Focus |

