Wevr builds free-roam VR experiences for cultural attractions, museums, and theme parks. The flagship title, TheBlu: Deep Rescue, is a 40-minute ocean exploration with narrative depth and environmental detail. Designed for large-scale venues with 200+ sqm footprints and capacity for 50 concurrent visitors.
Wevr builds free-roam VR experiences that combine cinematic storytelling with environmental detail. The flagship title, TheBlu: Deep Rescue, puts visitors inside an ocean environment where they move through a mission to rescue a trapped whale. The experience uses spatial audio, realistic marine life, and atmospheric effects to build immersion. Free-roam design means visitors explore the space at their own pace, focusing on different details each time.
Wevr’s content is built for museums, cultural attractions, theme parks, and dedicated VR centers. The visitor profile skews families, school groups, tourists, and corporate outings. Experience length is typically 40 minutes, which meets the threshold for getting people off the couch and justifies the trip. The format is large-scale: 200 sqm minimum, with capacity for up to 50 concurrent visitors in that footprint. That throughput matters for operators who need to move groups without bottlenecks.
The company offers flexible deployment models: software-only, turnkey, or hyper-reality installations. Hardware support includes PICO 4 and VIVE Focus headsets, with both PCVR and standalone graphics options depending on venue requirements. Operators can configure play areas for different footprints based on available space and target capacity.
Wevr’s productions are story-driven rather than game-driven. Visitors experience narrative arcs with environmental richness, not shooter loops or competitive mechanics. That positions the content for cultural and attraction venues that want immersive storytelling, not arcade-style gameplay. Replay value comes from the free-roam structure: each visit lets visitors focus on different perspectives or environmental details they missed the first time.
| Graphics | PCVR, Standalone |
|---|---|
| VR/AR Headset | PICO 4, VIVE Focus |
| Solution Type | Hyper-Reality, Software Only, Turnkey |
| Experience Type | Storytelling, Art/Museum |
| Size | Over 200 sqm |
| Minimum Space Requirement | 200 |
| Max Users in Min Space | 50 |
| Experience Length | 40 |

