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Glossary of VR, AR, XR & LBE Terms

GLOSSARY

This glossary defines terms to aid understanding, improve communication, reduce confusion, and shorten learning curves across the location-based entertainment XR ecosystem. It covers VR, AR, MR, and XR technology along with the business, operations, and industry language unique to LBE. Built for the whole ecosystem including operators, suppliers, creators, and investors, each entry provides clear definitions, synonyms, and links to related stories, products, and categories on The VR Collective website.

Field of View (FOV)

The extent of the virtual or augmented environment visible at once through a headset. In VR, FOV describes how wide the digital world appears in your vision — wider fields create stronger immersion and reduce the “binoculars effect.” Typical VR headsets range from 90° to 120°, with some premium models pushing wider. In AR, FOV refers to the size of the transparent window where digital overlays appear in the real world. Because AR optics are more complex, AR FOV is usually much narrower (30°–60°), meaning digital elements can feel like they “cut off” at the edges. Operators evaluating hardware should weigh FOV carefully: wider in VR enhances immersion; wider in AR improves usability.

Hygiene Theater

A phrase first introduced by VR industry consultant Bob Cooney in March 2020, encouraging operators to adopt visible sanitization practices as the COVID-19 pandemic began. The idea is that certain health and safety measures may be more about reassuring guests than materially reducing risk. In VR attractions, this can include highly visible cleaning rituals, UV-C devices on display, or branded hygiene kits. While some practices are more symbolic than effective, they play an important role in guest confidence and perception of safety.

Refresh Rate

The number of times per second a headset display updates, measured in Hertz (Hz). In VR, higher refresh rates (90Hz, 120Hz, or more) reduce motion sickness and create smoother visuals, which is critical for immersive play and comfort during long sessions. Lower refresh rates can cause judder and discomfort, especially in free-roam or highly dynamic content. In AR, refresh rate influences how stable and natural digital overlays appear when anchored to the real world. Because AR must stay aligned with physical objects, consistent refresh is as important as speed. Operators should look for at least 90Hz in VR headsets for comfort and ideally 60Hz or above in AR devices for smooth overlays.

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