A room-scale VR experience where visitors float through zero-gravity cosmic environments. Runs standalone in a 3×3-meter space. Designed for museums, science centers, and cultural venues. Licensed through the Unframed Collection with flexible commercial terms.
Gravity VR is a room-scale VR experience that puts visitors inside a zero-gravity environment where they float through surreal cosmic landscapes, interact with celestial phenomena, and explore abstract space environments. It runs on standalone VR headsets in a 3×3-meter play area and is designed for museums, science centers, cultural institutions, and immersive art venues looking for contemplative, visually driven content.
The experience is artistic rather than narrative. Visitors drift through stylized planetary vistas, nebulae, and light fields with ambient audio and minimal instruction. The interaction model is intuitive — reach, touch, float — so it works for guests who have never used VR before. Duration and specific mechanics are not publicly documented.
Gravity VR is part of the Unframed Collection, a content library available through licensing. Operators can choose pay-per-minute, flat-rate, or annual licensing structures. The content runs through Unframed’s management system, which handles scheduling and usage tracking. Technical setup and integration support are included with the license.
This is Software Only — operators provide their own standalone VR headsets and play space. The 3×3-meter footprint makes it viable for smaller exhibition floors or multi-experience galleries where space is limited. It does not require external tracking hardware or dedicated PCs.
For cultural venues, science centers, and galleries that want a meditative, visually striking VR piece rather than a game or story-driven attraction, Gravity VR offers a turn-and-play option with flexible commercial terms and a small physical footprint.
| Graphics | Standalone |
|---|---|
| Experience Type | Storytelling, Art/Museum |
| Solution Type | Software Only |
| Size | 3×3 |

